MASS EFFECT ANDROMEDA RULES CHANGES FOR STARFINDER
AUTOMATIC (RANGED WEAPON PROPERTY)
Weapons with the "Automatic" property have two settling. Semi-Automatic and Automatic.
MASS EFFECT FORCE SHIELDS AND BARRIERS
Shields and barriers in can be set to stop: Radiation, Gases, Liquids, Solids, or any combination of the four.
Milky Way Galaxy MASS EFFECT FTL
|FTL DRIVE||ENGINE RATING||PCU||MAXIMUM SIZE||COST IN BP|
|BASIC||5 LY / DAY||75||NONE||2 x Size category|
|STANDARD||10 LY / DAY||75||NONE||4 x Size category|
|BOOSTER||12 LY / DAY||100||Huge||5 x Size category|
|MAJOR||13 LY / DAY||150||Large||10 x Size category|
|SUPERIOR||14 LY / DAY||175||Large||15 x Size category|
|ULTRA||15 LY / DAY||200||Medium||20 x Size category|
Milky Way Galaxy MASS EFFECT FTL Static Capacitors
|FTL Flight Times||
|100 hours||M & L|
Extra Static Capacitors These are built into the cargo bays as a "Poor man's" Odyssey drive to extend range.
Each cargo bay converted into an extra capacitor adds 50 hours FTL time when using MWG Mass Effect FTL Drive.
COST: PCU: 0 and Build Points: 10
SPECIALTY Drives These are built into the ship's drive systems and outer hull. A ship may have up to two BUT
if a second is installed, the ship will have to forego mounting weapon systems.
STEALTH DRIVE: Similar to the systems on the SR1 and SR2 NORMANDY and the TEMPEST. Detection is only possible at SHORT range.
Detection DC is the Ship's TL Rating Plus 20. COST: PCU: 0 and Build Points: 100
ODYSSEY DRIVE: Similar to the systems on Ai TEMPEST. Unlimited FTL range.
Drive static is recycled from the hull back into use by the ship. COST: PCU: 0 and Build Points: 100
Escape pods are built into the exterior hull on the Starship in Mass Effect Andromeda STARFINDER
instead of in "Expansion bays".
Shuttle Bays and Hanger Bays: EXAMPLE the NORMANDY SR2 was a 216 meter long starship,
which in STARFINDER rules is a "LARGE" vessel.
The Normandy had a two shuttle Shuttle bay. In STARFINDER as per page p299; a shuttle bay requires
a HUGE or larger vessel to hold only one shuttle.
In Mass Effect Andromeda STARFINDER Shuttle Bays will only take up
ONE expansion bay and can hold up
TWO Small or FOUR Tiny vehicles and requires a LARGE or bigger ship to mount it.
Hanger Bays maybe installed in a HUGE or larger vessel.
They require only TWO expansion bays and can Hold up to 12 Tiny or 6 Small vehicles.
Expansion bays and can hold up to 100 tons of materials, barracks 50 troops or 500 short term passengers.
External Cargo Container Pod Mounts maybe installed in a size Medium or larger Freighter vessels.
Less efficient with space as a dedicate cargo bay, but more flexible as specialize pods can be swapped out in minutes
rather than hours or days it takes converting an expansion bay. Require only One expansion bay per mount.
Container Pods maybe installed in a size Medium or larger Freighter vessels. They come in two sizes: Large and Small
Useful for quick loading and unloading of ships. Not as efficient with space as a dedicate cargo bay
Small Pods (Like the one Ryder's Nomad was stored in) Hold 25 tons of materials. Can fit two Pods per cargo pod mount.
Large Pods hold 50 tons of materials. They use an the entire Pod Mount.
Hanger Pods maybe installed in a size LARGE or larger Freighter vessels.
They replace a LARGE container Pod. They can hold 2 Tiny or 1 Small vehicle each.
Mass Effect SPACE WEAPONS in STARFINDER
Along with the weapons listed in STARFINDER on page 302, there will be some "MASS EFFECT" specific space weapons available.
Mass Accelerator Spinal Cannon: Mass Effect powered Rail gun. commonly mounted on Large and bigger ships in the Mass Effect Universe.
Mass Accelerator Casement Carranades (short cannons): Mass Effect powered Rail guns. Commonly mounted on the broadsides of
Huge and bigger ships in the Mass Effect Universe.
Thanix Cannons: Mass Effect Super weapons originally used by the Reaper Sovereign and later copied by both the Turian Hierocracy and Systems Alliance.
Light weight weapons that far outweigh their punch. Their only draw back is limited ammo capacity and expense.
Can be mounted on ANY ship Tiny and up. Size of the ship determines ammo capacity.
Disruptor Torpedoes: Mass Effect weapons that rip apart their targets with unstable Mass Effect fields. A favorite weapon system for Star Fighters in the MWG,
Their only draw back is their slow acceleration, and thus "SHORT" range category. These Torpedoes need to be in "close" proximity to their targets to activate.
Once "active" these torpedoes match their speed of the targets and follow them around ripping them to pieces with unstable Mass Effect fields.
The GARDIAN Laser Net system was developed to counter these weapons, but in large number or against unprotected targets these torpedoes are lethal.
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